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Introduction
In this course we have studied various wars from the
founding of America to the Gulf Wars. The
epic nature of war has fascinated people for years.
Movies, books and songs have all been created about war.
Many people have even made games using the content of various wars. Over the next few weeks, you will be adding your names to the
long list of wartime game developers.
You will be working to create a game using facts about a
war (or wars) we have
discussed in class. There are very
few limitations in the type of game you create.
However, the work done on this project will be primarily on your OWN
time. We will spend a day or
two in class for research and development but the remainder of the project is
on your own. This project will
serve as the final project for the class and will count as your exam grade.
While you may choose to create your game on the computer
please remember that time is limited, be sure you can complete this before you
start! If you do not finish, it
will result in a substantially lower grade.
This will count as your Final Exam and be worth the same as
a semester grade. Take it seriously!
Some examples of types of games you can choose from
are
1)
Board Games (Monopoly, Clue, Life)
2)
Strategy Games (Axis and Allies, Diplomacy, Risk)
3)
Card games (Pokemon etc – NO General playing card games)
4)
Trivia Games (Trivial Pursuit or Jeopardy)
NOTE – The games given are to give you an idea of
the TYPE of each game category. Do
not simply copy the rules/game play from an established game. This will be treated as plagiarism and result in a zero for
your final exam!
Your game will be evaluated on historic accuracy,
creativity, depth and clarity of rules and presentation.
Your game must include the following elements:
1.
Brainstorm list and analysis. (See Research and Development - below) (10%)
2.
Name of your game. Creativity and design of game board and all
elements needed to play the game. (25%)
3.
Clear easy to follow rules that cover all aspects of game play.
Examples should be included. Illustrations help, but are not required.
(30%)
Rules should include: (You may have more)
Contents
(listing them and describing them for players)
Object
of the Game
How
to Play the Game (with examples). (Be sure you tell how to determine
who goes first, what consists of a turn, any special rules.)
Variations
in Rules (if necessary)
Specific
Rules Explained in Detail (if necessary)
How
to Win
4.
A brief history of the war or battle you are using as your source
material. (Included with Rules packet) – Should set the mood for playing the
game. Also historical content of the game. (40%)
5.
An bibliography of the historic sources you used to create the
game. (This should be at the end of the rules)
You must have at least 2 sources however additional sources may be
used. (5%)
For this project your bibliography can be a simple list the sources
or web addresses you used it to create your game.
Part I: Research and development
First you must decide what type of game you are creating
and to topic your game will cover. Will
it be about the entire war, or just one battle?
How do you choose? Research
the historical material for your game on the Internet. We will have two days in the lab for you to research.
You MUST also research on your own.
See me for library/lab passes if you need them.
1. In order to focus your computer research, you also need to
determine the type of game you will be making.
Create a Brainstorm list of 10 games that you (or your friends and
family) like to play and WHY you like these games (be specific “it’s fun”
is not good enough – explain why is it fun).
2. Write
a one - two paragraph analysis discussing the games on your list and describing what qualities seem
to make these games poplar. This will
help you focus on what to do with your own game.
Remember you want a game that is educational AND fun to play.
This list and analysis is due by Friday January 11th and is part of the
final grade for the project ( 10%)
Part II: Design
1. Make the game board, pieces and rules for your game
(Keep in mind this is not about spending a lot of money. The dollar store probably would have items you could easily
use for tokens if you don’t have any available at home).
2. Create a set of rules for your game.
Rules must be TYPED. Have
others read through the rules to make sure they are clear and free of typos before you turn it in.
3. Be
sure to include the brief history of the conflict the game is about in the beginning
of your rules! Remember 40% of your
grade is the how well your game shows history.
4. The
game you turn in for a grade must be complete!
Be creative! Decorate your
boards with pictures, maps or other images.
ALL MATERIAL USED
IN THE GAME MUST BE HIGH SCHOOL APPROPRIATE.
Anything
not appropriate will result in a zero for your project.
Part III – Play Test & Turn In
Play your game with friends to make sure rules are clear.
Be sure to look for any factual errors you may have.
Make any adjustments you need to make to your game.
Due Dates
January 8 & 9
In
class research and design time.
January 11th
Brainstorm
List due to Mrs. Earnst
January 23rd
Final
Project Due
(this
is during regents week. Feel free to turn it in sooner if you wish.)
Projects
turned in late will drop 1 letter grade (10 %) each day they are late.
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